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Slotmap data structure - Rust source code

A Rust library providing three containers with persistent unique keys to access stored values, `SlotMap`, `HopSlotMap` and `DenseSlotMap`. Upon insertion a key is returned that can be used to later access or remove the values. Insertion, deletion and access all take O(1) time with low overhead. Great for storing collections of objects that need stable, safe references but have no clear ownership otherwise, such as game entities or graph nodes. Two secondary maps, `SecondaryMap` and `SparseSecondaryMap` are also provided that allow you to map further objects to the keys created by one of the slot maps. Source code for Debianized Rust crate "slotmap"

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